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Pro Game Inventors

Build 3D Games with Godot

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A complete 3D game with player movement, multiple scenes, animations, sound, and a win condition — exported and playable.

Course Overview

The most advanced course in the Game Development track. Students use the professional Godot game engine to build a complete 3D game with animation, player movement, multiple scenes, and a polished final product. The same engine used by indie game studios worldwide.

What you'll learn

  • Navigate the Godot editor: scenes, nodes, inspector, and filesystem
  • Create and animate 2D and 3D game objects
  • Write GDScript to control player movement and game logic
  • Design multiple game scenes and connect them with transitions
  • Add physics, collisions, and interactions to game objects
  • Create a camera system that follows the player
  • Add sound effects and background music to the game
  • Build and export a complete, playable 3D game
  • Present the final game and explain the design and coding decisions

Final Outcome

A complete, playable 3D game built in Godot — the student's first professional game-engine project and a genuine portfolio piece.

The Final Project

A complete 3D game with player movement, multiple scenes, animations, sound, and a win condition — exported and playable.

Tools & Platforms

Godot Engine

Learning Approach

Engine-first learning: students get comfortable in Godot through small exercises, then build their final 3D game step by step.

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Summer 2026 enrollment is open.

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